Pesquisa Construction Kit

Fonte: IEEE.org, IEEE Advanced Search

Fiz hoje, dia 14 de fevereiro de 2008 às 01h31min, uma pesquisas no site do IEEE.org e verifiquei que a expressão "Construction Kit" apareceu em 28 documentos, de um total de 1.743.858 armazenados no banco de dados.

Todos esses 28 documentos podem ser acessados diretamente no link listado abaixo:

- Todos Documentos sobre Construction Kit (28)

Porém, os documentos de interesse foram:

[1] Buechley, L., "A Construction Kit for Electronic Textiles," Wearable Computers, 2006 10th IEEE International Symposium on , vol., no., pp.83-90, Oct. 2006

URL: http://ieeexplore.ieee.org/iel5/4067707/4067708/04067731.pdf

"Abstract: Construction kits have long been popular as educational artifacts, supporting and encouraging creative explorations of engineering and design; but to date, such kits have had little connection with the new and expanding field of electronic textiles (e-textiles). We believe that creating an "e-textile construction kit" could provide a powerful new medium to engage a diverse range of students in electrical engineering and computer science. This paper, then, describes a construction kit designed to introduce novices to electronics, computing and design via e-textiles. We describe each component of the kit, provide examples of constructions that were built with the kit, and examine the durability of these constructions. We conclude with a discussion of the results of preliminary user testing and an exploration of our plans for continued work in this area."

[2] Douglas, S.; Doerry, E.; Novick, D., "QUICK: exploring the middle ground in user interface design tools ," System Sciences, 1991. Proceedings of the Twenty-Fourth Annual Hawaii International Conference on , vol.ii, no., pp.468-477 vol.2, 8-11 Jan 1991

URL: http://ieeexplore.ieee.org/iel2/882/4722/00184009.pdf

"Abstract: Interface construction kits have become firmly established and well-accepted in recent years. They offer solutions to the programming complexity created by introducing user interface operations into traditional programming languages. The authors argue that an understanding of the productivity gain afforded by construction kits must be shaped by separating programming language from programming environment. The QUICK user interface construction kit is described and used as an example to explore what the authors call the middle ground in language abstraction: the prototype model of object-oriented languages..."

[3] Buechley, L.; Elumeze, N.; Dodson, C.; Eisenberg, M., "Quilt Snaps: a fabric based computational construction kit," Wireless and Mobile Technologies in Education, 2005. WMTE 2005. IEEE International Workshop on , vol., no., pp. 3 pp.-, 28-30 Nov. 2005

URL: http://ieeexplore.ieee.org/iel5/10547/33360/01579269.pdf

"Abstract: In this paper we present Quilt Snaps, a fabric based construction kit consisting of a set of computationally enhanced quilting pieces. Our discussion focuses on three ways that children can engage with Quilt Snaps. First, Quilt Snaps allows children to act as the engineers, designers, and decorators of their own digital manipulatives. Second, by playing with the manipulatives that they've helped to construct, children can learn about concepts relevant to programming, graph theory, and dynamical systems. Finally, since Quilt Snaps is fabric based, children can use the pieces they construct as personal mobile display media."

[4] Sieber, I.; Gengenbach, U.; Hofmann, A., "Construction kit for microoptical systems on the basis of microoptical benches," Design, Test, Integration and Packaging of MEMS/MOEMS 2003. Symposium on , vol., no., pp. 84-89, 5-7 May 2003

URL: http://ieeexplore.ieee.org/iel5/9040/28693/01287013.pdf

"Abstract: Manufacturing test structures of microsensors and microactuators is very expensive in terms of time and materials. In a conventional design process, this limits the number of design variants to be considered. For this reason, computer-supported design techniques are gaining importance in microsystems technologies. In contrast to microelectronics which may be considered two-dimensional in first approximation, a number of microoptical systems extend over three dimensions. As a consequence, a monolithic setup of such systems is not possible, as this would give rise to topological and geometric problems. Another reason for the modular concept of complex microoptical systems is the lacking of a uniform material system (in contrast to microelectronics). The modular setup of these hybrid systems results in an isolated manufacture of the individual components and their later assembly in a single system. An important aspect of construction is to ensure a certain functionality of the combined system, which is closely linked with the geometry of the structure and the application conditions. To maintain the overall function of a microsystem under the given manufacturing conditions and application environments to be expected, the system design has to be checked for interactions and adjusted accordingly. Hence, simulation of microsystems as a function of performance-reducing impacts plays a crucial role. The concept presented in this paper is the computer-aided design of a modular system on the basis of a microoptical construction kit of reusable models of fundamental microoptical elements."

[5] Stohecker, C.; Slaughter, A.H., "Approaches to processes of building in software construction kits ," Advanced Learning Technologies, 2000. IWALT 2000. Proceedings. International Workshop on , vol., no., pp.237-238, 2000

URL: http://ieeexplore.ieee.org/iel5/7159/19264/00890619.pdf

"Abstract: We have developed a genre of software construction kits characterized by two main processes: players' building of objects from graphical elements, and the software's activation of the constructions. Five kits demonstrate a range of techniques for constructing objects. Different approaches to construction may address different thinking and learning styles..."

[6] Schweikardt, Eric; Gross, Mark D, "A Brief Survey of Distributed Computational Toys," Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on , vol., no., pp.57-64, 26-28 March 2007

URL: http://ieeexplore.ieee.org/iel5/4148813/4148814/04148832.pdf

"Abstract: Distributed computational toys are physical artifacts that function based on the coordination of more than one computing device. Often, these toys take the form of a microcontroller network embedded in a children's construction kit. We present a survey of distributed computational toys. Although most of the toys we surveyed were built in the last five years and exist only as research projects, they build on the rich history of constructivism, constructionism and kinesthetic learning. Projects are tagged according to their structure, status, and intended functionality: construction kits, physical programming, and cellular automata..."

[7] Hsiu, T.; Richards, S.; Bhave, A.; Perez-Bergquist, A.; Nourbakhsh, I., "Designing a low-cost, expressive educational robot," Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on , vol.3, no., pp. 2404-2409 vol.3, 27-31 Oct. 2003

URL: http://ieeexplore.ieee.org/iel5/8832/27960/01249230.pdf

"Abstract: The Trikebot is the result of a ground-up design effort chartered to develop an effective and low-cost educational robot for secondary level education and home use. This paper describes all aspects of the Trikebot, including chassis and mechanism; control electronics; communication architecture; robot control server and student programming environment. Notable innovations include a fast-build construction kit, indoor/outdoor terrainability, CMOS vision-centered sensing, back-EMF motor speed control and a Java programming interface."

[8] Repenning, A.; Citrin, W., "Agentsheets: applying grid-based spatial reasoning to human-computer interaction," Visual Languages, 1993., Proceedings 1993 IEEE Symposium on , vol., no., pp.77-82, 24-27 Aug 1993

URL: http://ieeexplore.ieee.org/iel2/467/6709/00269581.pdf

"Abstract: This paper argues that grid-based spatial reasoning can significantly improve human-computer interaction. While grids constrain the user's ability to position objects on a screen on one hand, they greatly increase the transparency of functional relationships among these objects on the other hand. A system called Agentsheets employs a spatio-temporal metaphor of communicating agents sharing a structured space. This domain-independent metaphor can be used to create domain-oriented visual programming systems. This paper explains how Agentsheets fits into the spectrum of domain-orientation ranging from general purpose visual programming languages to domain-oriented construction kits, gives a short introduction of Agentsheets, sketches sample applications, and evaluates the contribution of grid-based spatial reasoning to human-computer interaction..."

[9] Sahai, R.; Steltz, E.; Fearing, R.S., "Carbon Fiber Components with Integrated Wiring for Millirobot Prototyping," Robotics and Automation, 2005. ICRA 2005. Proceedings of the 2005 IEEE International Conference on , vol., no., pp. 1258-1263, 18-22 April 2005

URL: http://ieeexplore.ieee.org/iel5/10495/33250/01570288.pdf

"Abstract: We are developing a process to quickly prototype millirobotic systems in which the approach is to identify and develop a construction kit for fabricating almost any design, similar to the kits that are available for larger-scale robots. Two of the basic elements of the kit, the links and flexure joints, have been identified, and an assembly method has been developed. This paper deals with the problem of integrating the wiring in these parts, a significant task on this size scale. This novel feature is achieved through the use of a flexible ribbon cable consisting of three wires made out of patterned copper foil and polyimide. Low melting point solder has been tested successfully to make the electrical interconnect between the parts. We discuss the issues that must be addressed in designing the flexure-wiring combination. In addition, the paper presents the methodology for fabricating structures with integrated wiring using a simple four bar mechanism as an example. Finally, the tests show that the wiring loop over a flexure connecting a distally located sensor on the mechanism maintains both its electrical and mechanical integrity even during large motions. Future work will include the automated assembly of the parts with a low cost assembly tool."

[10] Strohecker, C., "Construction kits as learning environments," Multimedia Computing and Systems, 1999. IEEE International Conference on , vol.2, no., pp.1030-1031 vol.2, Jul 1999

URL: http://ieeexplore.ieee.org/iel5/6322/16898/00778647.pdf

"Abstract: Two software applications illustrate principles of microworld design. WayMaker is a tool for constructing maps and virtual scenes of cityscapes. With DemBones, users build cartoon-like skeletons from images of dinosaur bones, and experiment with simulated legged locomotion in animating the creatures. Each kit is both a learning environment and a tool for learning research..."